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© 2026 Rohit Modani · Voythrix
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NewdashboarddashboardCorner Claim

Corner Claim

Four colours, twenty-one pieces each, and one rule that decides everything: two pieces of your colour may never share a side, but must always meet at a corner.

grid_on Boardsmart_toy Plays against the computergroup Two players, one devicesave Saves where you left offNew this release
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How to play

emoji_eventsGoal

Four colours, twenty-one pieces each, and one rule that decides everything: two pieces of your colour may never share a side, but must always meet at a corner. You are trying to get rid of all eighty-nine of your squares, and you score against whatever you are left holding.

sports_esportsHow to Play

  • Each colour opens in its own corner of the board
  • After that, every piece you lay must touch a corner of one of your own — and must not touch a side of one
  • Other colours do not constrain you at all; you may lie right alongside them
  • A piece may be turned and flipped over any way you like before it goes down
  • When you have nowhere left to play, you are out and the others carry on
  • Keyboard: arrows move the piece, R turns it, F flips it, Space places it, Z undoes

gavelRules

  • The first piece of a colour must cover that colour's own starting corner
  • Every piece after it must meet one of your own pieces corner to corner
  • No piece of yours may ever share a side with another piece of yours
  • Sharing sides with the other three colours is fine and often the point
  • A piece once laid is never moved or taken
  • The game ends when nobody can play

lightbulbTips

  • Play your big pieces early. They are hardest to place later, and every square you are still holding at the end is a point against you
  • Head for the middle. The corners run out of room quickly, and a colour that spends its pieces along its own edges is boxed in while the board is still half empty
  • Every piece you lay should open new corners for you — count how many it leaves you rather than how it looks
  • A piece that blocks a corner your neighbour needs is worth as much as one that opens a corner for you; the two are the same move seen from either side
  • Keep the single square for last. Playing every piece is worth fifteen, and finishing on that one is worth five more

infoGame Over

Each colour loses a point for every square still in hand, so the scores are usually below zero and the winner is whoever was left holding the least. Getting rid of all twenty-one pieces is worth fifteen, and doing it with the single square last is worth another five.

Ready to give it a go? Find Corner Claim on the board shelf in Game Nest.

Tags
boardstrategymultiplayerpartyfour playerblockingshapespolyominotilesabstract

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